Projection & LED Mapping

Projection Mapping and LED Mapping

We design and operate projection and LED mapping that stays crisp in the real world—tuned for your surfaces, viewing distances, and ambient light. From single-surface moments to multi-zone environments, we handle lenses/pixel maps, processors, and show control so creative looks great and runs reliably.

What we deliver

  • Site survey & feasibility — throws, lensing, ambient light, rigging, power/network

  • System design — projectors/LED, processors, pixel maps, signal & control

  • Content pipeline — real-time (TouchDesigner/Unreal) or pre-rendered

  • Warp, blend & calibration — alignment routines and documentation

  • Install, QA & ops — commissioning, spares, monitoring, and handoff

Budget & Timeline

  • Projection (single surface)$25k–$60k · 4–8 weeks

  • Projection (multi-surface / room-scale)$120k–$350k+ · 8–14+ weeks

  • LED wall activation$60k–$250k+ · 6–12+ weeks (pitch/area/structure drive cost)

Drivers: image size/brightness, ambient light, pixel pitch, content scope, structure/rigging, processors, and operations.

PROCESS

  • Projection — flexible surfaces/architecture, lower structural impact, fast changeovers; sensitive to ambient light and needs line-of-sight.

  • LED — bright in daylight, high contrast, long-running displays; higher upfront cost and structure, fixed aspect/pixel grid.

Tech Notes

  1. Survey & Feasibility → throws, lux targets, pixel-pitch plan, rigging/power/network

  2. Design & Look-Dev → lensing/pixel maps, processors, real-time or pre-rendered tests

  3. Content & Integration → pipeline, show control (DMX/Art-Net/OSC/timecode), audio/lighting

  4. Install & Calibration → hang/align, warp/blend, redundancy, operator training

  5. Ops & Support → monitoring, spares, refresh cadence, documentation & handoff

When to Choose Projection vs. LED

  • Brightness (projection): target ~50–80 lux on surface; bigger/brighter rooms need more lumens or darker materials.

  • Throw & lenses: plan throw ratio early; short-throw for tight rooms, long-throw to clear traffic paths.

  • Pixel pitch (LED): rule of thumb—pitch in mm ≈ comfortable viewing distance in meters.

  • Redundancy: backup show files, spare panels/projectors, and failover plans keep uptime high.

Case Studies

Immersive Dinner — Projection · Room-scale mapping with quick resets for staff. See project →
Founder’s Office — LED Feature Wall · Low-maintenance visuals tied into existing control. See project →
Mycocube — Sculptural Mapping · Projection on irregular geometry with sensor-driven looks. See project →

FAQs

  1. How bright do the projectors need to be?
    We calculate based on image size, surface reflectivity, and ambient light—then pick lensing and lumens to hit target lux.

  2. Can you map irregular surfaces/architecture?
    Yes—physical alignment + software warp/blend. We plan access for service and document calibration.

  3. Projection or LED—how do we choose?
    If you need daylight visibility or 24/7 use, LED usually wins. For flexible shapes or lower structural impact, projection is efficient.

  4. What about maintenance?
    We provide a spares list, cleaning/calibration schedule, and remote monitoring options. LED modules and projector filters/lamps (if applicable) are planned up front.

  5. Do you work with our AV/fabrication partners?
    Yes. We can lead or integrate white-label with clear scopes and SLAs.