What is a psychojelly?
A state of mind. A way of being. An effervescent guide in the muddled dark.
We try not to limit ourselves to one constant, inflexible definition. Our team is adaptable and agile: changing course with the present currents, pushing the boundaries of what we’re told is impossible, and kindling sparks of passion and curiosity.
But within the chaos of creativity — we always uphold our Psychojelly values.
Put the Audience First
Embrace Experimentation
Deep Collaboration
Each Action Serves The Narrative
Everyone Deserves To Be Heard
Every Experience Is Unique
Our Values
Where we began.
Nearly a decade ago, Psychojelly started creating custom software and visuals for live concerts and performances, allowing the artist on stage to control the visuals and lighting.
With 500+ shows under our belt, the experiences inspired an idea. How could we include the audience on a deeper level? What if they could be onstage, controlling the environment with their actions and choices, guiding their experience?
This curiosity sparked a new chapter.
Since then, Psychojelly has created 50+ installations in 20 cities worldwide for arena-touring artists, theme parks, neuroscientists, multi-industry brands, Hollywood-level productions, broadcast events, and more.
While still grounded in our roots and the energy of a live audience, we create experiences that put the audience as the main character in our client’s stories, always allowing their choices to matter.
This is our core driving force: Expanding the art of narrative by fusing it with interactive and immersive technology.
TEAM
Who we are
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I manage the Engineering needs of the project and also work with the Client to navigate any technical hurdles, costs, and timeline around creative. I also work with our creative team to work within our project needs, help with sourcing/strategy, and Budgeting/Pitching
Background
I’ve worked live performance visuals for concerts for 5 years. 2 years into that I started building custom software for the performance. I began taking these software’s off the stage and into rooms where the audience can control the environment. After 500+ performances with touring arena artists and large festivals and 50+ interactive installations(2019) I built Psychojelly to help supply the needs of the scale of the installations and help my clients build teams that could accomplish the projects.
Skills
Touchdesigner
Python
Shaders
Node.js
Unity
Resolume
Pitch Decks
Strategy
Timeline/Budgetting
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I work as a creative developer, building digital experiences that are presented in web or immersive environments. I use elements of interaction development, design, visual and sound integration, and game development.
Background
I’ve worked in a variety of technical engineering and consulting roles, from materials engineering to fullstack web development. I became interested in immersive work through leading the Art Island ATX immersive tech team and participating in indie game jams.
Skills
Web development
p5.js, processing
Touchdesigner (projection mapping)
Blender (3D / asset creation)
FL Studio (music production and sound design)
Ableton (interactive sound integration)
Unreal Engine (3d game development)
Unity (2D game development)
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I am a creative developer and producer of digital media. My focuses within the Psychojelly team are to program logic and interactive experiences for large scale commercial and public installation art projects as well as creating and mixing digital media and animations for performance and concert-based settings.
Background
My background is mixed solidly between live performance visuals for concerts and large scale interactive installation art. I have my bachelors in Media Production and Information Science with a focus on animation, projection mapping, and python-based programming. I’ve performed live visuals for about 3 years and worked on content creation and programming interactive installations for a similar length of time. I love being a part of the Psychojelly team as I get to regularly combine both of my passions on a wide array of unique and fascinating projects.
Skills
Touchdesigner
Python
Resolume
Blender
Adobe Creative Suite
Mad Mapper
Micro Controllers
Networking and File structuring
Concepting + consulting
Branding
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Hi! I’m Goldie, I’m currently strategizing and organizing the Narrative and Puzzles for Otherworld Philly. I’m working to clarify what exists and close the loops to make sure the narrative is cohesive, and the puzzles are fun for guests as well as feasible across the tech teams.
Background
I’ve worked in branding, public relations, social media, and events for a few years before transitioning into immersive museums and storytelling. I’ve worked with the Austin-based museum Mesmerize, ran the communications team for a film festival, and did social/public relations work for brands including Uchi and Meanwhile Brewery
Skills
Narrative Development & Strategy
Puzzle Development & Strategy
Writing/Editing
Branding/Social Media
Community Management
Event Production
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Creative Content Director as well as creative project management. I source , manage and implement visual content creators for various projects. From concepting, design, management to delivery; I focus within the creative realm of visual storytelling through immersive interactivity all while managing a plethora of moving parts to meet client needs.
Background
I have over a decade of live visual performance experience in live entertainment. With experience working with Grammy Award winners to world tours and over ten thousand hours of motion graphic and animation work, I have developed a unique approach to creative direction within the immersive visual world.
Skills
3D Animation / Motion Graphics / Video Editing
Live Visual Operating / Show Direction / Production Management
Creative Art Direction
Creative Project Management
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Yep | Hello